Instead, you get tossed from one task to the next without any kind of rhythm developing. There aren't many extensive shooting sequences here. That's normal shooter stuff, of course, but Fall of Cybertron's first half has you spending so much time watching explosions, performing single-button tasks, and occasionally hitting a button to make things die, that the full-fledged action seems like an afterthought.
He also fires artillery, ducks under beams, orders air strikes, lifts heavy objects, comforts his subordinates, and pulls levers. As in Transformers: War for Cybertron, you can morph from robot form to vehicular form and back again, though shooting, driving, and shooting-while-driving aren't Prime's only skills. You spend several levels in control of the kingly Optimus Prime, who sounds more than ever like an elder statesman, morally incorruptible and in complete control of his emotions. The first half of the single-player campaign never finds a groove. There is excitement to unearth, however-it just takes a while for it to come into focus.