The examples below show how different XML can be added to the file to change item properties:Īdding elements to the PriceFixing. You can now change the capacity of trailer, silos, and other objects (see Example #7) You can now delete map elements off your map if you know the node-path (see Example #6) You can now change the price of configurations (like the cost of engine upgrades) (see Example #5) To help you find the correct file name to make a change, the console command 'priceList' will output all prices to log.txt. Here's a step by step tutorial on how to increase the capacity of any trailer or bucket in Farming Simulator 19 FarmingSimulator XMLFiles EditingModsChec. When the mod is started for the first time, it will create a PriceFixing.xml file in a 'modsSettings' directory located in the same place as your 'mods' directory.Īll changes are indexed by the XML definition file of the item. For a more detailed tutorial, please check the FNF Modding mod page, or it's README. It is designed for those that want to change/hide items for balance reasons while still being able to update mods. Go through the usual steps: changing the names of the JSONs and music to the modded song name, making a folder for the character (lets name it 'vtan'), inserting the character into the character JSON, and putting everything in their respective files. You can also hide an item from the shop, using a single configuration file. This script will let you change the price of shop items, configurations or fill-types.